Dan Goodman
/Digital Portfolio

3D Models
This page only shows 8 images! Select an image and click on the "Arrows" to navigate threw all the examples.

Golf Mobile... Golf ball used to create low resolution Normal and Occlusion maps for game model.

Billiards Mobile... With Unity we are able to use reflection maps and create realistic glass. Some game engines have had trouble with that. This table was built to showcase the glass top. "In Game Model"

Billiards Mobile... This table is Used in the Modern home in the game. "In Game Model"

2013 Nissan Altima that I created using curve networks on top of a million plus polygon model. The curves were created two different ways. 1. Snapped a curve to surface, the model did not always have lines or edit points where they needed to be for the low res model so I created the lines. 2. Created lines from surface edge. This was able to be done where two distinctly different surfaces came together.

This is a three quarter front perspective view of a 2013 Nissan Altima that I created using curve networks on top of a million plus poly model. This model was created in 20 hours. You can see the polys were used only where the higher details were needed.

This is a three quarter rear perspective view of a 2013 Nissan Altima that I created using curve networks on top of a million plus poly model. This model was created in 20 hours. You can see the polys were used only where the higher details were needed.

Here is an image of how it was used in game. I did not texture light or animate this asset. I modeled it because I was the only one with high end modeling experience within EA's art team. The user interface (UI) people set the model up for the game. <<<This image is just to show how it was used in game.>>>

I created this model for Jet Moto PS2 at Redzone Interactive. This is a three quarter front perspective view of a PS2 Jet Moto bike with polys shown so poly distribution can be seen.